![]() ![]() That being said, mechanics and balance are definitely the areas that could use the most polish, and having now played the game extensively using many many different early, middle, and late-game party compositions, I wanted to offer my feedback. Mechanically, the game plays very well, the 4 vs up to 4 enemy battles are alternatively fun and exciting, and/or tense and desperate. The atmosphere, art style, narration, and general game direction are all really, really awesome, and I’ve already recommended the game to my friends just based on the early access build. ![]() 7 heroes have given their lives for the cause – 2 when I didn’t know what I was doing in the first few weeks, and 5 since I switched over to doing no-torch runs. I’ve done 50+ full-light runs, 50+ no-torch runs, and some in between. I’m currently on week 116 and have 160k gold and about 500k gold worth in trinkets (yes I can be a digital hoarder.) All bosses were beaten by about week 50, and all classes leveled to 6 around week 110. I was hyped for a very long time to get to play it, and have played it for over 50 hours since the steam early access release. To start off, let me say that I already love this game. By Chaoschampion Warning, this post is long. A Comprehensive Darkest Dungeon Analysis, Guide, and Balance Writeup, Abridged. ![]()
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